More textures and lighting tests. Almost getting to render stage now…

So this is the mental ray shader that Tyson has been working on for me. It takes ages to render but it will be worth it. I know it’s in the wrong scene but fortunately I’ve tried it out in the Articulate green scene and it works with the lighting set up as well.

Lava lamp done with a photoshope texture. I think this could work. It is a partially transparent phong material with a point light inside which I may turn down. Originally we wanted the lava lamp to be done with dynamics but obviously we ran out of time.
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